Hello , this is Chops and I just wanted to quickly introduce the channel I just started. The purpose of this channel is to share things that I have found interesting in lore of the Android Universe from the various source materials outside of Netrunner.
These first three videos introduce the channel, the source material and the Android Universe itself. In future videos I will be going into much more detail about specific topics about characters, events, locations, and technology.
Hopefully I’ll have the next video sometime early August, so keep an eye out!
Preliminary Swiss results are below (these are NOT official but are a reconstruction of results, whatever Gamescape North says goes). First, a few summary charts:
Runners won 42% of their games while Corporations won 59% of their games (they don’t add to 100% because of missing ID data). Does that mean Corporations are advantaged right now? Not quite. In games involving top players, the runner actually won more often than the Corporation. If we focus on the tables involving the top players, then gradually relax the definition of what a ‘top table’ is, the runner win% declines.
Or put simply, when both players are really good, Runners have the upper hand.
Netrunner Regionals came to the San Francisco Bay Area on July 19, and we saw a great turnout of around 70 people. Props to Gamescape North in San Rafael for organizing a great event, and thanks to all the judges and organizers that made it happen.
So what does an average experience at a Regional look like? I’ll start with my decks.
This event was hosted by me and billed as the first Overdrive draft event in the Bay Area. From the moment these were announced, Brian and I bugged the store and got the earliest available date, thanks to the Games of Berkeley store staff for accommodating us (Netrunner is taking off there with 5 staff members or so playing regularly).
7 people showed up, which made it a bit of a logistical conundrum since it blows to pay so much for a draft then run the risk of having a bye and playing 1 fewer round. Since all of us were experienced with tournaments, we decided to draft both sides, then do away with formal rounds and pairings, and just keep rotating in the ‘bye’ player, with an eye for slow matches. Originally we hoped to have a round-robin, but drafting + construction took 1h15min and since everybody had done 4 rounds 4h30min later and we bumped against the store closing time, 4 was a logical place to end it.